Pretty good, but rather slow...
I liked the whole concept of everything, taking care of all the different categories at once and whatnot. But it never seemed to get difficult, or even advance the gameplay. It was just get survivors, make soldiers, defend and expand as I could. I'd have liked it more if it were real-time, I think that could up the excitement quite a bit, having to think rationally in a short period of time would make it more like a zombie apocalypse simulation rather than just a top-down game that happens to have zombies. I may just think this since I honestly only played on normal, but I can't imagine hard being much different other than you'd expand slower cuz you'd need more soldiers.
I tried playing for a while, but I may have still missed some stuff, but from what I saw disease would just kill someone then leave. I think it'd be more exciting if it became a legitimate problem and doctors had to be trained, too. Also, if you could upgrade everyone to be more effective rather than just selecting 30 soldiers to guard your town. Also, I know it may be against your whole idea, but I think switching to a tower-defense sorta thing for defending your town every time zombies came by could break up the slower parts. These are just ideas, though, they could very well not work out.
Finally, with the randomish survivor names and joke-y line here and there, I though it would be neat if there were some referenced to famous soldiers, leader, scientists, etc. So there's my two cents, I'd like a sequel regardless of whether or not you necessarily follow my ideas as this game was pretty enjoyable as I started getting into it, it was just the big picture seemed pretty repetitive.
It was simple, useful, and it explained the script, which is pretty much all that most people look for in a tutorial, but a few other features would be nice for a later one like if you explained crosshairs to follow the mouse, and fully automatic shooting as well as multiple guns if you already know it yourself. Good luck with your future tutorials and other submissions.
All of this will be covered in part 3, which will be misc information.
You did a very good job with this game. I really liked the experience system and awards. The structures were a great touch, as well, along with the variety of missions. When it comes to gameplay, this pretty much gets a solid 10/10 from me, however there seemed to be a lack of towers.
Most defense games now have around 10 towers, whereas this one only had 4. Adding a few more towers with some special things about them such as poison, could definitely improve this in a possible sequel. There was also a lack of creep variety, the ones you chose were good, but you could add onto it by making say average health and average speed, but especially weak to arrow towers or fire towers if you were to add them. There were also too few missions in my opinion, but the ones you did have were still enjoyable and the difficulty was just right, So pretty good job there.
Now, the graphics. The castle, towers, and structures all were nice looking and had a pretty cool style for themselves, and the backgrounds were good for the most part, but the grass ones just seemed sort of lazy, it was just kinda solid green. The rain, snow, and fog effects were all good, though. But the creeps' graphics and "walk animations" were severely lacking, especially when comparing to the towers and other graphics. They also didn't really...walk, they just kind of wiggled along the path. But that's the end of that, 8/10 for graphics.
Overall, great job. I hope to see a sequel sometime in the future.
Overall I thought this game was pretty fun. The graphics, sound effects, and overall gameplay were all good for the most part. I especially liked how with the Browning for example, after firing fully automatic for a long time, the bullets would start to spread more and more, however I found the zooming thing sorta unnecessary. I was always zoomed in because there was basically no reason for me not to. Usually with a zoom option, they would have it slow down the movement or blur the vision a bit or something to make it good in the fact that it helps aim, but bad in some other way. Also, when I got my Browning it was always zoomed in, so I don't know if that is a glitch or something, or not.
I liked the weapon system, too, but you should try to make pros and cons for each weapon, not have them get just better and better damage and ammo, but maybe one has high capacity and low damage, and another low capacity, medium damage, and fast firing, both around the same price range, so depending on the player's style, they could choose between the two. The number of weapons seemed lacking, too. After I got the Browning and Bazooka, it just seemed too easy and repetitive so I couldn't really bring myself to complete it since I got what felt like the full experience by wave 20.
So there you have my review, I hope it helps if you plan on making other games similar to this.
I thought the variety in enemies, unique-ish ideas for enemies and graphics were all good, but the rotating and zooming controls felt unnatural and the fact you had to start over entirely when you die was really irritating.
Although the graphics were pretty boring, I understand it was only to add to the unique feel of the game. The puzzles weren't too tricky, and it was pretty easy, but I liked the idea and I'd like to see a sequel.
Pretty good but...
A lot of songs weren't synched very well, even the top rated ones. If you could somehow program it so that the note, when being synched, snaps to the closest _th note that you could manually set to 8th, 16th, etc., it'd probably turn out a lot better. Also, The keys for the frets songs were often hard to hit, another option with qwer or 1234 would probably make it a lot easier. Aside from those, though, it's a great game.
For your first flash game, this was pretty entertaining. A nice idea, but I don't see how you could make a sequel.
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