Age/Gender: 13, Male
Location: USA
Job: Guitarist/Animato r
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Exp. Points: 240 / 280
Exp. Rank #: 141,894
Voting Pow.: 4.37 votes
BBS Posts: 277 (0.49 per day)
Flash Reviews: 13
Music Reviews: 3
Trophies: 2
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All Flash Reviews
13 Reviews | 3 w/ Responses
It was simple, useful, and it explained the script, which is pretty much all that most people look for in a tutorial, but a few other features would be nice for a later one like if you explained crosshairs to follow the mouse, and fully automatic shooting as well as multiple guns if you already know it yourself. Good luck with your future tutorials and other submissions.
Author's Response:
All of this will be covered in part 3, which will be misc information.
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You did a very good job with this game. I really liked the experience system and awards. The structures were a great touch, as well, along with the variety of missions. When it comes to gameplay, this pretty much gets a solid 10/10 from me, however there seemed to be a lack of towers.
Most defense games now have around 10 towers, whereas this one only had 4. Adding a few more towers with some special things about them such as poison, could definitely improve this in a possible sequel. There was also a lack of creep variety, the ones you chose were good, but you could add onto it by making say average health and average speed, but especially weak to arrow towers or fire towers if you were to add them. There were also too few missions in my opinion, but the ones you did have were still enjoyable and the difficulty was just right, So pretty good job there.
Now, the graphics. The castle, towers, and structures all were nice looking and had a pretty cool style for themselves, and the backgrounds were good for the most part, but the grass ones just seemed sort of lazy, it was just kinda solid green. The rain, snow, and fog effects were all good, though. But the creeps' graphics and "walk animations" were severely lacking, especially when comparing to the towers and other graphics. They also didn't really...walk, they just kind of wiggled along the path. But that's the end of that, 8/10 for graphics.
Overall, great job. I hope to see a sequel sometime in the future.
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Overall I thought this game was pretty fun. The graphics, sound effects, and overall gameplay were all good for the most part. I especially liked how with the Browning for example, after firing fully automatic for a long time, the bullets would start to spread more and more, however I found the zooming thing sorta unnecessary. I was always zoomed in because there was basically no reason for me not to. Usually with a zoom option, they would have it slow down the movement or blur the vision a bit or something to make it good in the fact that it helps aim, but bad in some other way. Also, when I got my Browning it was always zoomed in, so I don't know if that is a glitch or something, or not.
I liked the weapon system, too, but you should try to make pros and cons for each weapon, not have them get just better and better damage and ammo, but maybe one has high capacity and low damage, and another low capacity, medium damage, and fast firing, both around the same price range, so depending on the player's style, they could choose between the two. The number of weapons seemed lacking, too. After I got the Browning and Bazooka, it just seemed too easy and repetitive so I couldn't really bring myself to complete it since I got what felt like the full experience by wave 20.
So there you have my review, I hope it helps if you plan on making other games similar to this.
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I thought the variety in enemies, unique-ish ideas for enemies and graphics were all good, but the rotating and zooming controls felt unnatural and the fact you had to start over entirely when you die was really irritating.
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Possibly the greatest movie I have ever seen here. You, sir, have changed my life. Make more plz!!!
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Although the graphics were pretty boring, I understand it was only to add to the unique feel of the game. The puzzles weren't too tricky, and it was pretty easy, but I liked the idea and I'd like to see a sequel.
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A lot of songs weren't synched very well, even the top rated ones. If you could somehow program it so that the note, when being synched, snaps to the closest _th note that you could manually set to 8th, 16th, etc., it'd probably turn out a lot better. Also, The keys for the frets songs were often hard to hit, another option with qwer or 1234 would probably make it a lot easier. Aside from those, though, it's a great game.
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First off, it was really funny, but you should make it into like a full-length flash movie if it isn't too much of a burden.
Author's Response:
Yeah, I wish I started earlier so I could've. Thanks for the review
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You did a really good job with all of the animation and special effects. I also liked the music and how you put, "no contest" in the end. This was very good and I think you should maybe try to make it a collab again because that sounds like a really good idea.
Author's Response:
Thank you for your support.
I am actually considering making it a collab again.
Thx for the review.
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It had a strange, yet original idea, pretty good graphics, and a very good physics engine. Each level was unique and required a different way of thinking, and it got harder at a pace not too quick, but also not too slow. Overall it was a good game and I wish you luck with playcrafter.com.
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