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Toki911

Age/Gender: 13, Male
Location: USA
Job: Guitarist/Animato r

Newgrounds Stats

Sign-Up Date:
6/19/08

Level: 5
Aura: Dark

Rank: Civilian
Blams: 10
Saves: 40
Rank #: 85,506

Whistle Status: Garbage

Exp. Points: 240 / 280
Exp. Rank #: 141,894
Voting Pow.: 4.37 votes

BBS Posts: 277 (0.49 per day)
Flash Reviews: 13
Music Reviews: 3
Trophies: 2
Stickers: 0

Latest Flash Reviews

13 Reviews | 3 w/ Responses

Score: 9
let's make a shooter! 1/3

"Very good"

date: August 6, 2009

It was simple, useful, and it explained the script, which is pretty much all that most people look for in a tutorial, but a few other features would be nice for a later one like if you explained crosshairs to follow the mouse, and fully automatic shooting as well as multiple guns if you already know it yourself. Good luck with your future tutorials and other submissions.

August 6, 2009

Author's Response:

All of this will be covered in part 3, which will be misc information.

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Score: 9
Besieged

"Excellent gameplay"

submission: Besieged
date: July 27, 2009

You did a very good job with this game. I really liked the experience system and awards. The structures were a great touch, as well, along with the variety of missions. When it comes to gameplay, this pretty much gets a solid 10/10 from me, however there seemed to be a lack of towers.

Most defense games now have around 10 towers, whereas this one only had 4. Adding a few more towers with some special things about them such as poison, could definitely improve this in a possible sequel. There was also a lack of creep variety, the ones you chose were good, but you could add onto it by making say average health and average speed, but especially weak to arrow towers or fire towers if you were to add them. There were also too few missions in my opinion, but the ones you did have were still enjoyable and the difficulty was just right, So pretty good job there.

Now, the graphics. The castle, towers, and structures all were nice looking and had a pretty cool style for themselves, and the backgrounds were good for the most part, but the grass ones just seemed sort of lazy, it was just kinda solid green. The rain, snow, and fog effects were all good, though. But the creeps' graphics and "walk animations" were severely lacking, especially when comparing to the towers and other graphics. They also didn't really...walk, they just kind of wiggled along the path. But that's the end of that, 8/10 for graphics.

Overall, great job. I hope to see a sequel sometime in the future.

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Score: 8
Palisade Guardian

"Good"

submission: Palisade Guardian
date: June 27, 2009

Overall I thought this game was pretty fun. The graphics, sound effects, and overall gameplay were all good for the most part. I especially liked how with the Browning for example, after firing fully automatic for a long time, the bullets would start to spread more and more, however I found the zooming thing sorta unnecessary. I was always zoomed in because there was basically no reason for me not to. Usually with a zoom option, they would have it slow down the movement or blur the vision a bit or something to make it good in the fact that it helps aim, but bad in some other way. Also, when I got my Browning it was always zoomed in, so I don't know if that is a glitch or something, or not.

I liked the weapon system, too, but you should try to make pros and cons for each weapon, not have them get just better and better damage and ammo, but maybe one has high capacity and low damage, and another low capacity, medium damage, and fast firing, both around the same price range, so depending on the player's style, they could choose between the two. The number of weapons seemed lacking, too. After I got the Browning and Bazooka, it just seemed too easy and repetitive so I couldn't really bring myself to complete it since I got what felt like the full experience by wave 20.

So there you have my review, I hope it helps if you plan on making other games similar to this.

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Latest Audio Reviews

3 Reviews | 0 w/ Responses

Score: 10
The Awakening (Chris Bendo)

"Mindblowing"

date: December 21, 2008

One of the greatest pieces I've heard on here so far! It had a smooth intro and gradually built up into an amazing ending. It had a good main riff and balance of instruments. This sounds like the perfect song for a dramatic fight.

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Score: 8
TF - Aim 

"Very good"

submission: TF - Aim 
date: November 30, 2008

It loops pretty good. It seems to loop at the right time but there's a pretty big change in layers making it sound a little strange but also pretty good. As it stands, I could see being put into a game but not during a battle but perhaps a break-in of some sort, anyway 4/5 and 8/10

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Score: 8
Keeping the Blade (C&C Remix)

"Nicely done"

date: August 14, 2008

A good remix to a good riff, at the intro I didn't really hear it though...

This would be good for a epic/dramatic scene in a movie =D

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